There’s a new beta release of the open source HTML5 framework Phaser 4, which introduces some groundbreaking GPU technology for rendering millions of sprites.
The updated Sprite GPU renderer and layers are now available in Phaser v4 Beta 5. What can they do? They can easily handle rendering over 1 million background sprites!
SpriteGPULayer is a new game object designed for ultra-high performance in background layers. Use the powerful GPU to render 100x faster than regular sprites. And take advantage of tween-style animation to bring static backgrounds to life. This allows you to create behaviors such as animated characters, crowds of people moving, trees swaying in the wind, fading smoke rising from chimneys, falling raindrops, and more.
The developers have published articles about them, including 4 demos for you to try out. Read about Sprite GPU layers here.