It’s only been a month since the release of version 4.3, but the Godot engine developers have already accumulated so many nice little things in the PR queue that it was decided to release this build for testing and feedback. It consists of over 350 improvements!
Many changes in this release are bug fixes that will be ported to Godot 4.3 and released in 4.3.1. Be sure to make frequent backups or use a version control system to save your projects in case of data corruption or loss.
Godot 4.0 introduced support for typed arrays, but did not have support for typed dictionaries. This is now implemented. This feature affects the engine core, GDScript, and all other scripts.
Added support for tracking the editor window state (fullscreen/windowed mode, screen, size, position) to restore it between sessions. This should be especially useful for users with large monitors or multi-monitor setups who need different default behavior than fullscreen on the first screen.
Implemented several popular improvements for the visual shader editor. Added initial support for the Android editor for XR devices, etc. Details are available in the official changelog.