Godot 3.6, an open-source game engine well-suited for low-performance hardware, has finally been released. While the focus is now on developing version 4.x, enthusiasts are also working on improving the 3.x branch: fixing bugs, optimizing, enhancing reliability, improving quality, and adding new features.
Backwards compatibility is a priority. Godot 3.6 is compatible with Godot 3.5.x projects and is recommended for all 3.5.x users to update.
New features include 2D physics interpolation and hierarchical culling, as well as 3D mesh merging, level of detail (LOD), denser shadow culling, ORM materials, and more.
The new build is available for free download and use.