If you’re attending the Game Developers Conference in San Francisco, California before March 21st and are using the Godot game engine, be sure to add these Godot talks to your schedule:
Making Godot: The process behind the engine, from W4 Games CEO Emilio Coppola.
Profiling and Optimizing the Godot Engine for Mobile with Arm Performance Studio, brought to you by ARM in collaboration with Rendering Team Lead Clay John.
Sponsors W4 Games will also be hosting their own session.
The Godot community is growing rapidly, and that’s helping to drive user success.